100 Days in Ice Crown Citadel – How Are Your Raiders Holding Up?
That’s right folks, ICC has been out for 100 days, so its time to take a step back from the game and examine the state of your raiders’ mental health.
For many many players, 100 days is the upper limit of their attention span with respect to a particular raid instance. At, or around that time, players who have previously been reliable raiders may begin to exhibit the following symptoms:
- comes to raid without consumables and/or with ungemmed/unenchanted gear;
- logs on seconds prior to the commencement of the raid;
- has a dramatic increase in the frequency of RL conflicts with raids;
- has unexplained absences from raids;
- desires to change to a different class for raiding;
- only logs onto main in order to attend raids, spending all other time in-game on alts;
- shows increasing degree of intolerance for wipes, especially in older raids or on farm bosses;
- expects recruits and undergeared players to be performing at current progression levels;
- prefers cancelling raids to taking sub-optimal players and/or pugging raid slots;
- stops offering assistance to guildies who ask for help;
- increasingly engages in activities that do not require group play or social interaction with others; and/or
- becomes increasingly more focused on his/her own performance as opposed to the performance of the raid.
Although these can all be signs of WoW burnout, more often than not these symptoms are merely the result of raid instance fatigue (“RIF”). And in my experience, RIF goes out like a Mark of the Fallen Champion from Deathbringer Saurfang once a raid instance has been around for 100 days.
So what can you do as an officer or guildmaster when one or more of your raiders come down with RIF?
The first thing that you need to do is determine how widespread the disease is. Are you looking at one person, or are there whole groups of people with RIF?
If you are dealing with only a few people, your best bet may be to accommodate those players with time off, new mains, etc. so long as your progression as a guild is not impacted. Given some time away from the instance, or a new role to play in the raid, these players may be able to return to progression raiding levels of performance. What is critical here is that you remove or rehabilitate these players soon after the onset of RIF, so that they do not spread the infection to the rest of your raid.
If you are dealing with multiple people with RIF in your raid, your options are far less attractive. You basically have two choices: turn up the intensity or dial it way back.
Turning up the intensity will quickly wash out those suffering from RIF, and will leave you with a smaller, more hardcore group of players than you had before. Depending on the size of your guild, and the number of players that wash out, you may not be able to continue progression raids immediately thereafter. You may need to hit the recruiting trail and/or explore a guild merger and/or server transfer in order to move forward again.
The other alternative is to dial the intensity way back. In doing so, you will hopefully give your raiders enough space that they will continue raiding in spite of their RIF. Maintaining progression becomes a very real challenge in such an environment however, and tension can easily build between those with RIF and those without who would rather be progressing.
Although both approaches have risks, they are far better alternatives than doing nothing.
So how do you deal with RIF in your guild?
Sound off like you’ve got a pair!