Silent Resolve – Just Do It
Today we are going to talk about a talent found in the second tier of the Discipline tree: Silent Resolve.
When fully talented (3 points), Silent Resolve reduces the threat generated by the Priest’s Holy and Discipline spells by 20%. (We are going to ignore the dispel resistance mechanic for the time being, as it is mainly a PVP effect.)
In the days before WotLK, grabbing aggro off your tank was a much bigger issue for healers. Most pulls, you had to let the tank build up threat for a while before healing them. If you were good, the tank didn’t die before your heal went off, and you waited just long enough so that your heal did not cause the mobs to immediately turn and run your direction with bad intentions.
Back then, Silent Resolve was a 5 point talent, and it was pretty much a necessity for every Priest.
When WotLK was released, tanks got a significant upgrade to their threat generation. The new expansion also meant that most people were primarily running 5-man content again (normal and heroic), which had far fewer trash mobs and pats than we were used to.
The combination of these two factors resulted in most Priests fully un-talenting Silent Resolve (which had been reduced from 5 points to 3) in favor of other talents.
And for a while, this strategy was fairly successful. As I mentioned, Northrend dungeons did not have anywhere near the mob density of Outlands dungeons, so even if the healer managed to pull aggro, the tank could normally use a single target taunt to get the situation back under control.
Fast forward to today. Most Priests are still running with zero points in Silent Resolve, but are no longer in low mob density 5-man content. The 10/25-man raids we are currently running have numerous fights were there are either boatloads of adds for the raid to deal with, or a limited number of adds running into the raid on a somewhat regular basis.
And do you know what is happening? Priests are pulling aggro again. It normally isn’t an issue of the tank not being able to taunt a mob off the healer, but instead that the tank just doesn’t have enough taunts, or just isn’t fast enough in picking up the new add before the Priest is face down in the heather. (Being a cloth wearing healer certainly doesn’t help, but that is the hand we have been dealt.)
Whether it’s Constructs on Ignis, Warbringers on Thorim, Whelps on Ony, or Scarabs on Anub’arak that get loose, it’s almost always a Priest that ends up dead.
And do you know what virtually all these dead Priests have in common: NOT A SINGLE FUCKING POINT IN SILENT RESOLVE.
Seriously people, put three points into Silent Resolve, and save the raid from having to call a wipe because too many healers are dead.
Your tanks have way too much to do as it is (don’t believe me, check the Activity section in Recount sometime) and the least you can do is shift a couple points into a talent which will uncomplicated their lives.